

However, since wind has almost no impact and adding that "feature" would be a headache and slow the game. So, sure, it's technically not 100% true to reality. In a game that is seriously not about flight, having this extra check to make sure all aircraft are going the same direction seems to me like a recipe for massive frame rate loss. However, at any given time, taxiways *are* one way. Take a look at any airport and you will see high-speed taxiways leading off the runways to a second taxiway heading both directions from the runways, check out Atlanta Hartsfield on Google Maps using satellite imagery (I have flown in and out of that airport many times over the last 40 years) and lived there when they added a 5th runway, as well as being former aircrew on helicopters). After plopping the terminal, the other assets are disabled in the menu. But, plopping the terminal does not unlock the rest of the assets. That box is checked off when I check the status of the airport area, so the game recognizes that I built a terminal. While Ground Control may keep traffic one way, once wind direction changes, that goes out the window and planes will travel on taxiways going the opposite way. Since the patch came out, I can create an airport district, and I can build a terminal on it.

The Orlando Sentinel reported that when Flight 2036 eventually took off on Friday evening, it was soon diverted to JFK Airport early Saturday morning "as a precaution" because of "a minor technical issue." British Airways Flight 2036 was scheduled to take off from Orlando International Airport on Thursday evening for Gatwick International Airport, in London, but ended up being grounded overnight because of "mechanical issues.".A British Airways flight turned into a nightmare for its passengers, as a routine journey from Orlando to London ended up taking three days and included an unplanned landing in New York City and an overnight stay at John F.Account icon An icon in the shape of a person's head and shoulders.
